Painting a Realistic Skin Texture Using Mari
After many requests, I decided to record this course showing how to paint a realistic skin texture using The Foundry's Mari.
In more than 3 hours of video material I'll recreate my entire "Josie" image artwork from scratch, showing the step-by-step processes behind the creation of the 17 maps
The course will also feature some background lessons like a brief introduction to Mari, texture cleaning and preparation in Photoshop and other technical explanations, so that everyone can follow the entire course easily.
What's inside:
- 19 video lessons + Bonus lessons (*will be added in a few days).
- head .obj file
- photo references
- course description (pdf)
Approved by industry veterans
"Henrique knows his tools and goes very deep into painting realistic skin with MARI, showing us his step-by-step process and practical knowledge, presented in an understandable way. Additionally he covers the background fundamentals to clean and prepare your textures along with a short, but clear introduction to MARI. Definitely an invaluable learning tool, with easy to follow techniques and tricks to become a better texture painter."
Sebastian Lauer - Texturing/LookDev TD at PIXOMONDO
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ADAM FISHER -Freelance Character Artist
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MARIANO STEINER - Character Artist @ Rockstar Games
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DANILO ATHAYDE - Freelance Character Artist
https://www.facebook.com/daniloathaydeart
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ABRAÃO SEGUNDO - Character Artist @ Second Chance Games
https://www.facebook.com/abraaosegundoart
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All Lessons
PART 1- THEORY LECTURES
Conceptual lessons that will give student a deep foundation on the skin color theory, characteristics and variations present in cultures across the world.
PART 2 - PRACTICAL AND TECHNICAL LECTURES
Lesson 01:
Introduction to Mari Brief overview of the user interface, controls and instructor’s preferred workflow.
Lesson 02:
Texture Cleaning and Preparation How to prepare textures to be used inside Mari. Cleaning Highlights and producing an albedolike texture.
Lesson 03:
Bit Depths Technical background behind the concept of bit depths and their importance.
Lesson 04:
Diffuse Map How to create a diffuse color channel from a set of photo references.
Lesson 05:
Shallow SSS map How to create the one of the essential SSS components.
Lesson 06:
Mid SSS map The second element needed to build a good SSS skin shader.
Lesson 07:
Deep SSS map The third SSS component and its colors.
Lesson 08:
Deep Mask Controlling deep map influence.
Lesson 09:
Primary Specular map The main specular map, regions and intensities.
Lesson 10:
Secondary Specular map Enhancing facial features and reflections.
Lesson 11:
Glossy map Tight vs broad reflections.
Lesson 12:
Bump Map Augmenting high frequency details.
Lesson 13:
Displacement textures Preparing Surface Mimic’s* textures to be used inside Mari.
Lesson 14:
Displacement Map Creating a full displacement map based on textures from previous lesson.
Lesson 15:
Eyes Diffuse map Iris and Sclera color map.
Lesson 16:
Eyes Specular map Giving life to the eyes.
Lesson 17:
Eyes Bump map Adding volume to veins and iris.
More information
http://skintexturepainting.com/
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Audio available in ENGLISH and BRAZILIAN PORTUGUESE.